Watch 6 video solutions for Find the Score Difference in a Game, a medium level problem involving Array, Simulation. This walkthrough by Developer Coder has 199 views views. Want to try solving it yourself? Practice on FleetCode or read the detailed text solution.
You are given an integer array nums, where nums[i] represents the points scored in the ith game.
There are exactly two players. Initially, the first player is active and the second player is inactive.
The following rules apply sequentially for each game i:
nums[i] is odd, the active and inactive players swap roles.5, 11, 17, ...), the active and inactive players swap roles.ith game and gains nums[i] points.Return the score difference, defined as the first player's total score minus the second player's total score.
Example 1:
Input: nums = [1,2,3]
Output: 0
Explanation:
nums[0] = 1 point.nums[1] = 2 points.nums[2] = 3 points.3 - 3 = 0.Example 2:
Input: nums = [2,4,2,1,2,1]
Output: 4
Explanation:
2 + 4 + 2 = 8 points.nums[3] = 1 point.nums[4] = 2 points.nums[5] = 1 point.8 - 4 = 4.Example 3:
Input: nums = [1]
Output: -1
Explanation:
nums[0] = 1 point.0 - 1 = -1.
Constraints:
1 <= nums.length <= 10001 <= nums[i] <= 1000Problem Overview: You are given an array representing moves or scoring events in a game. Each element affects the score of one of the players according to the rules. The task is to simulate the sequence and compute the final score difference between the two sides.
Approach 1: Direct Simulation (O(n) time, O(1) space)
The straightforward solution iterates through the array and updates scores exactly as the game rules describe. Maintain two variables representing each player's score or maintain a single running difference. For every element, apply the rule that determines which player gains points and update the totals accordingly. This approach works because the game outcome depends entirely on sequential processing of events, making a simple pass sufficient. Time complexity is O(n) since each move is processed once, and space complexity is O(1) because only a few counters are stored.
Approach 2: Running Difference Simulation (O(n) time, O(1) space)
Instead of storing two separate scores, track the score difference directly. When player A scores, add the value to a running variable; when player B scores, subtract it. This removes the need for multiple variables and simplifies the final calculation since the running value already represents the difference. The algorithm still performs a single pass through the array and applies constant-time updates for each element. Time complexity remains O(n), and space complexity stays O(1).
Approach 3: Structured Game Simulation (O(n) time, O(1) space)
If the game includes turn-based behavior or conditional scoring, you can explicitly simulate each round. Maintain a variable representing the current player and update scores depending on the move type. This method mirrors how the game would run in reality and is easy to extend when rules involve extra conditions such as streak bonuses or skipped turns. The algorithm still processes each event once using simulation logic with constant additional memory. Time complexity is O(n) and space complexity is O(1).
Recommended for interviews: The direct simulation approach is what most interviewers expect. The problem is fundamentally about carefully translating rules into code and iterating through the input once. Mentioning a brute-force interpretation helps demonstrate understanding of the scoring process, but the optimal answer is the single-pass simulation using an array traversal with constant space.
| Approach | Time | Space | When to Use |
|---|---|---|---|
| Direct Simulation | O(n) | O(1) | General case where each array element represents a scoring event |
| Running Difference Tracking | O(n) | O(1) | When only the final score difference is needed |
| Structured Game Simulation | O(n) | O(1) | When turns or conditional scoring rules must be explicitly simulated |