Given a n * n matrix grid of 0's and 1's only. We want to represent grid with a Quad-Tree.
Return the root of the Quad-Tree representing grid.
A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes:
val: True if the node represents a grid of 1's or False if the node represents a grid of 0's. Notice that you can assign the val to True or False when isLeaf is False, and both are accepted in the answer.isLeaf: True if the node is a leaf node on the tree or False if the node has four children.
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
}
We can construct a Quad-Tree from a two-dimensional area using the following steps:
1's or all 0's) set isLeaf True and set val to the value of the grid and set the four children to Null and stop.isLeaf to False and set val to any value and divide the current grid into four sub-grids as shown in the photo.
If you want to know more about the Quad-Tree, you can refer to the wiki.
Quad-Tree format:
You don't need to read this section for solving the problem. This is only if you want to understand the output format here. The output represents the serialized format of a Quad-Tree using level order traversal, where null signifies a path terminator where no node exists below.
It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list [isLeaf, val].
If the value of isLeaf or val is True we represent it as 1 in the list [isLeaf, val] and if the value of isLeaf or val is False we represent it as 0.
Example 1:
Input: grid = [[0,1],[1,0]] Output: [[0,1],[1,0],[1,1],[1,1],[1,0]] Explanation: The explanation of this example is shown below: Notice that 0 represents False and 1 represents True in the photo representing the Quad-Tree.![]()
Example 2:

Input: grid = [[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0]] Output: [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]] Explanation: All values in the grid are not the same. We divide the grid into four sub-grids. The topLeft, bottomLeft and bottomRight each has the same value. The topRight have different values so we divide it into 4 sub-grids where each has the same value. Explanation is shown in the photo below:![]()
Constraints:
n == grid.length == grid[i].lengthn == 2x where 0 <= x <= 6This approach involves recursively dividing the grid into four quadrants until each subdivision is either uniform (composed of the same elements) or a minimum size is reached. The base case of the recursion is when the grid section being considered is uniform, guiding us to create a leaf node. Otherwise, you recursively create non-leaf nodes and divide the grid further.
This solution defines a tree node class and a function to recursively construct the Quad-Tree. The function checks if a block in the grid is uniform and creates nodes accordingly, returning the root of the constructed tree.
Java
Time Complexity: O(n^2 * log(n)), where n is the length of the grid. Each division checks floor(n^2) cells for uniformity.
Space Complexity: O(log(n)), due to the recursion stack depth.
This approach involves using a queue data structure for constructing the Quad-Tree iteratively. Initially, you enqueue the entire grid with its coordinates. By dequeuing elements and checking uniformity, you either create a leaf node or enqueue its four sub-regions for further processing.
The C++ solution utilizes an iterative technique by gradually processing nodes via a queue. Each iteration checks for uniform grids, constructing either leaf or non-leaf nodes, and breaks down non-uniform areas for further examination.
JavaScript
Time Complexity: O(n^2), as each entry in the grid must be visited to verify uniformity.
Space Complexity: O(n^2) in the worst case, since there's a possibility of storing every grid block in separate nodes.
| Approach | Complexity |
|---|---|
| Recursive Division Approach | Time Complexity: O(n^2 * log(n)), where n is the length of the grid. Each division checks floor(n^2) cells for uniformity. |
| Iterative Approach Using Queue | Time Complexity: O(n^2), as each entry in the grid must be visited to verify uniformity. |
Construct Quad Tree - Leetcode 427 - Python • NeetCodeIO • 31,403 views views
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