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Design a 3D Binary Matrix with Efficient Layer Tracking - Solution & Explanation

MediumPremiumFree on FleetCodeArrayHash TableDesignHeap (Priority Queue)10 min readAsked at: Amdocs
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Problem Statement

You are given a n x n x n binary 3D array matrix.

Implement the Matrix3D class:

  • Matrix3D(int n) Initializes the object with the 3D binary array matrix, where all elements are initially set to 0.
  • void setCell(int x, int y, int z) Sets the value at matrix[x][y][z] to 1.
  • void unsetCell(int x, int y, int z) Sets the value at matrix[x][y][z] to 0.
  • int largestMatrix() Returns the index x where matrix[x] contains the most number of 1's. If there are multiple such indices, return the largest x.

 

Example 1:

Input:
["Matrix3D", "setCell", "largestMatrix", "setCell", "largestMatrix", "setCell", "largestMatrix"]
[[3], [0, 0, 0], [], [1, 1, 2], [], [0, 0, 1], []]

Output:
[null, null, 0, null, 1, null, 0]

Explanation

Matrix3D matrix3D = new Matrix3D(3); // Initializes a 3 x 3 x 3 3D array matrix, filled with all 0's.
matrix3D.setCell(0, 0, 0); // Sets matrix[0][0][0] to 1.
matrix3D.largestMatrix(); // Returns 0. matrix[0] has the most number of 1's.
matrix3D.setCell(1, 1, 2); // Sets matrix[1][1][2] to 1.
matrix3D.largestMatrix(); // Returns 1. matrix[0] and matrix[1] tie with the most number of 1's, but index 1 is bigger.
matrix3D.setCell(0, 0, 1); // Sets matrix[0][0][1] to 1.
matrix3D.largestMatrix(); // Returns 0. matrix[0] has the most number of 1's.

Example 2:

Input:
["Matrix3D", "setCell", "largestMatrix", "unsetCell", "largestMatrix"]
[[4], [2, 1, 1], [], [2, 1, 1], []]

Output:
[null, null, 2, null, 3]

Explanation

Matrix3D matrix3D = new Matrix3D(4); // Initializes a 4 x 4 x 4 3D array matrix, filled with all 0's.
matrix3D.setCell(2, 1, 1); // Sets matrix[2][1][1] to 1.
matrix3D.largestMatrix(); // Returns 2. matrix[2] has the most number of 1's.
matrix3D.unsetCell(2, 1, 1); // Sets matrix[2][1][1] to 0.
matrix3D.largestMatrix(); // Returns 3. All indices from 0 to 3 tie with the same number of 1's, but index 3 is the biggest.

 

Constraints:

  • 1 <= n <= 100
  • 0 <= x, y, z < n
  • At most 105 calls are made in total to setCell and unsetCell.
  • At most 104 calls are made to largestMatrix.

Approach Overview

Problem Overview: You need to design a data structure that manages a 3D binary matrix and supports updates while efficiently tracking which layer currently satisfies a condition (typically the most filled or valid layer). A naive scan across all layers after every update is too slow, so the goal is to maintain this information incrementally.

Approach 1: Brute Force Layer Scan (O(L * R * C) time per query, O(1) space)

Store the matrix directly and recompute layer statistics whenever the answer is requested. For example, if the task is to identify the layer with the most 1s, iterate through every cell in each layer and recompute counts from scratch. This approach uses simple array and matrix traversal but becomes expensive when updates and queries are frequent. Each operation may require scanning an entire layer stack, which scales poorly as the 3D grid grows.

Approach 2: Counting per Layer (O(1) update, O(L) query, O(L) space)

Maintain a counter for each layer representing how many cells currently contain 1. When a cell flips value, update the corresponding layer count in constant time. Queries now only scan the L layer counters instead of the whole matrix. This dramatically reduces work compared to brute force, but repeated queries still require a linear scan across layers.

Approach 3: Counting + Ordered Set (O(log L) update, O(1) query, O(L) space)

The optimal design maintains two structures: a per-layer counter and an ordered set (or balanced tree) keyed by the layer metric such as the number of 1s. Each update modifies the layer’s count, so you remove the old entry from the ordered set and insert the updated one. Because the structure stays sorted, the best layer is always accessible from one end of the set. Insertions and removals cost O(log L), while retrieving the current best layer is O(1). This design avoids scanning layers entirely and keeps results accurate after every update.

Approach 4: Counting + Heap (O(log L) update, O(1) peek, O(L) space)

A heap (priority queue) can also track the best layer. Push updated layer states into the heap whenever counts change. Because heaps do not support efficient arbitrary updates, outdated entries may remain, so you lazily discard them when popped. This approach performs similarly to the ordered set version but requires extra checks for stale entries.

Recommended for interviews: Counting + Ordered Set is the cleanest design. It shows that you understand how to maintain aggregated statistics and keep them sorted efficiently. Starting with the brute-force scan demonstrates baseline reasoning, but the ordered set solution shows strong data-structure design skills and scales well under frequent updates.

Solution

We use a three-dimensional array g to represent the matrix, where g[x][y][z] represents the value at coordinate (x, y, z) in the matrix. We use an array cnt of length n to record the number of 1s in each layer. We use an ordered set sl to maintain the number of 1s and the layer number for each layer. The elements in sl are (cnt[x], x), so sl can be sorted in descending order by the number of 1s, and in descending order by layer number if the number of 1s is the same.

When calling the setCell method, we first check if (x, y, z) has already been set to 1. If it has, we return directly. Otherwise, we set g[x][y][z] to 1, remove (cnt[x], x) from sl, increment cnt[x] by 1, and add (cnt[x], x) to sl.

When calling the unsetCell method, we first check if (x, y, z) has already been set to 0. If it has, we return directly. Otherwise, we set g[x][y][z] to 0, remove (cnt[x], x) from sl, decrement cnt[x] by 1, and if cnt[x] is greater than 0, add (cnt[x], x) to sl.

When calling the largestMatrix method, we return the second value of the first element in sl. If sl is empty, we return n - 1.

In terms of time complexity, the setCell and unsetCell methods both have a time complexity of O(log n), and the largestMatrix method has a time complexity of O(1). The space complexity is O(n^3).

Code

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Detailed Complexity Analysis

ApproachTimeSpaceWhen to Use
Brute Force Layer ScanO(L * R * C)O(1)Small matrices or when updates and queries are extremely rare
Counting per LayerO(1) update, O(L) queryO(L)Moderate input sizes where query frequency is low
Counting + Ordered SetO(log L) update, O(1) queryO(L)General case with frequent updates and queries
Counting + HeapO(log L)O(L)When a priority queue is simpler to implement than a balanced tree

Video Solution

3391. Design a 3D Binary Matrix with Efficient Layer Tracking (Leetcode Medium) • Programming Live with Larry • 176 views views

Frequently Asked Questions

Is Design a 3D Binary Matrix with Efficient Layer Tracking easy or hard?
The problem is typically rated Medium because the logic is straightforward once the right data structure is chosen. The challenge lies in recognizing that recomputing layer statistics is inefficient and that maintaining them with an ordered set reduces operations to O(log L).
Design a 3D Binary Matrix with Efficient Layer Tracking Python/Java solution
Most implementations maintain an array of layer counts and a TreeSet (Java) or sorted structure such as heap/ordered container in Python. Each update modifies the count and reinserts the layer into the ordered structure. The same logic translates cleanly to C++, Go, Python, and Java.
How to solve Design a 3D Binary Matrix with Efficient Layer Tracking in O(log n)?
Maintain a counter for each layer that tracks how many cells contain 1. Store layers in an ordered set keyed by this count. When a cell changes value, update the counter and adjust its position in the set, which costs O(log L). The highest or lowest layer metric can then be accessed directly.
What is the best approach for Design a 3D Binary Matrix with Efficient Layer Tracking?
The most efficient design uses a per-layer counter combined with an ordered set (balanced tree). Each update adjusts the layer's count and reinserts it into the ordered structure in O(log L) time. The best layer can then be retrieved instantly in O(1). This avoids scanning the entire matrix after each modification.
Is Design a 3D Binary Matrix with Efficient Layer Tracking asked at Google/Amazon/Meta?
Problems that combine matrix updates with ordered data structures are common in interviews at companies like Google, Amazon, and Meta. Variants frequently appear in system design-style coding rounds where candidates must maintain dynamic statistics efficiently.
What data structure is used in Design a 3D Binary Matrix with Efficient Layer Tracking?
The core structures are arrays or matrices for storing the grid, counters for each layer, and an ordered set or priority queue to keep layers sorted by their metric. Hash tables may also be used to map layers to their current counts during updates.
What is the time complexity of Design a 3D Binary Matrix with Efficient Layer Tracking?
The optimized solution runs updates in O(log L) time where L is the number of layers. Retrieving the current best layer is O(1) because the ordered set keeps layers sorted by their counts. Space complexity is O(L) for storing layer statistics and the ordering structure.

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