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Minimum Cost Path with Alternating Directions III - Solution & Explanation

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Problem Statement

You are given two integers m and n representing the number of rows and columns of a grid. Your goal is to reach cell (m - 1, n - 1). You are also given a 2D integer array penalty.

The cost to enter cell (i, j) is (i + 1) * (j + 1).

You begin at cell (0, 0) and initially pay its entrance cost. Actions performed after entering (0, 0) are numbered starting from 1.

On each action, you may move to an adjacent cell or wait in the current cell. A move follows the parity rule if:

  • On an odd-numbered action, you move right or down.
  • On an even-numbered action, you move left or up.

The cost of an action is determined as follows:

  • If you move according to the parity rule, pay only the entrance cost of the destination cell.
  • If you move in a direction that violates the parity rule, pay the entrance cost of the destination cell plus penalty[i][j], where (i, j) is the cell you move from.
  • If you wait in cell (i, j), pay penalty[i][j].

After every move or wait, the action number increases by 1. Therefore, the required parity alternates after every action, regardless of whether a penalty was paid.

Return the minimum total cost required to reach (m - 1, n - 1).

 

Example 1:

Input: m = 2, n = 2, penalty = [[5,3],[1,4]]

Output: 8

Explanation:

The optimal path is:

  • Start at cell (0, 0) with entry cost (0 + 1) * (0 + 1) = 1.
  • Move 1: Move down to cell (1, 0) with entry cost (1 + 1) * (0 + 1) = 2.
  • Move 2: Move right to cell (1, 1) with entry cost (1 + 1) * (1 + 1) = 4 and an extra cost of penalty[1][0] = 1 for violating the even parity rule.

Thus, the total cost is 1 + 2 + 4 + 1 = 8.

Example 2:

Input: m = 2, n = 2, penalty = [[0,7],[3,2]]

Output: 7

Explanation:

The optimal path is:

  • Start at cell (0, 0) with entry cost (0 + 1) * (0 + 1) = 1.
  • Move 1: Wait at cell (0, 0) with an extra cost of penalty[0][0] = 0 to flip to even parity.
  • Move 2: Move right to cell (0, 1) with entry cost (0 + 1) * (1 + 1) = 2 and an extra cost of penalty[0][0] = 0 for violating the even parity rule.
  • Move 3: Move down to cell (1, 1) with entry cost (1 + 1) * (1 + 1) = 4.

Thus, the total cost is 1 + 0 + 2 + 0 + 4 = 7.

Example 3:

Input: m = 2, n = 3, penalty = [[8,0,9],[7,4,1]]

Output: 12

Explanation:

The optimal path is:

  • Start at cell (0, 0) with entry cost (0 + 1) * (0 + 1) = 1.
  • Move 1: Move right to cell (0, 1) with entry cost (0 + 1) * (1 + 1) = 2.
  • Move 2: Move right to cell (0, 2) with entry cost (0 + 1) * (2 + 1) = 3 and an extra cost of penalty[0][1] = 0 for violating the even parity rule.
  • Move 3: Move down to cell (1, 2) with entry cost (1 + 1) * (2 + 1) = 6.

Thus, the total cost is 1 + 2 + 3 + 0 + 6 = 12.

 

Constraints:

  • 1 <= m, n <= 105
  • 2 <= m * n <= 105
  • penalty.length == m
  • penalty[i].length == n
  • 0 <= penalty[i][j] <= 105

Approach Overview

Problem Overview: You need to compute the minimum path cost while enforcing an alternating direction constraint between consecutive moves. A standard shortest path algorithm is not enough because the current state depends on both the node position and the direction used in the previous step.

Approach 1: Exhaustive DFS with Backtracking (Exponential Time)

This approach recursively explores every valid path while tracking the previously used direction. Each recursive call branches into all possible next moves that satisfy the alternating rule. You can maintain a visited set to avoid immediate cycles, but the search space still grows exponentially in dense graphs or large grids. Time complexity is O(branches^depth) and space complexity is O(depth) due to recursion stack usage. This version is mainly useful for validating correctness on very small inputs.

Approach 2: Dynamic Programming with State Compression (O(V * D + E))

You can model the problem using dynamic programming where each state stores the minimum cost to reach a node with a specific previous direction. Instead of recomputing paths repeatedly, transitions reuse previously computed states. This works well when the number of directions is fixed and small. The key insight is that reaching the same node with different previous directions represents different states and cannot be merged directly. Time complexity is O(V * D + E) and space complexity is O(V * D). This technique commonly appears with dynamic programming and constrained graph traversal problems.

Approach 3: Dijkstra on Expanded State Graph (Optimal)

The optimal solution treats every pair (node, previousDirection) as a unique graph state. Use a priority queue to always expand the currently cheapest state first. For each outgoing edge, only push transitions whose direction alternates correctly from the previous move. Since edge costs may vary, Dijkstra guarantees the globally minimum answer once a state is finalized. Time complexity is O((V * D + E) log(V * D)) and space complexity is O(V * D). This is the standard interview-ready approach for weighted constrained path problems involving graphs, shortest path, and state-based traversal.

Approach 4: 0-1 BFS Variant (When Edge Weights Are Binary)

If every move cost is either 0 or 1, you can replace the priority queue with a deque. Push zero-cost transitions to the front and unit-cost transitions to the back. The alternating-direction logic remains identical to the Dijkstra state expansion model, but runtime improves because heap operations disappear. Time complexity becomes O(V * D + E) with space complexity O(V * D). Prefer this optimization only when the weight constraints allow it.

Recommended for interviews: Start with the brute-force DFS to show you understand the alternating constraint and state dependency. Then move to the expanded-state Dijkstra solution. Interviewers typically expect the shortest path formulation because it demonstrates graph modeling skill, priority queue usage, and the ability to encode extra constraints directly into traversal state.

Solution

The cost to enter cell (i, j) is (i+1)(j+1). Actions are numbered from 1: on odd actions you should move right or down, and on even actions left or up; you may also wait in place. Moving against the parity rule costs an extra penalty of the current cell, and waiting also costs penalty. After every action the required parity flips.

Use state (i, j, k) for the minimum cost of being at (i, j) when the next action has parity k (k = 1 for an odd action, k = 0 for an even action). The start is (0, 0, 1) with cost 1.

From the current state you may:

  • Wait: add penalty[i][j] and flip the parity;
  • Move: enumerate four directions, add the destination entrance cost; if the direction mismatches the current parity, also add penalty[i][j], then flip the parity at the new cell.

Run Dijkstra on this state graph; the first time (m-1, n-1) is popped is the answer.

The time complexity is O(mn log (mn)), and the space complexity is O(mn).

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Detailed Complexity Analysis

ApproachTimeSpaceWhen to Use
DFS with BacktrackingExponentialO(depth)Small inputs or brute-force validation
Dynamic ProgrammingO(V * D + E)O(V * D)Fixed direction states and reusable transitions
Dijkstra on State GraphO((V * D + E) log(V * D))O(V * D)General weighted shortest path case
0-1 BFSO(V * D + E)O(V * D)Binary edge weights only

Video Solution

Leetcode 4003 | Minimum Cost Path with Alternating Directions III | Graph | Dijkstra • CodeWithMeGuys • 208 views views

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Frequently Asked Questions

Is Minimum Cost Path with Alternating Directions III easy or hard?
Minimum Cost Path with Alternating Directions III is categorized as Hard because the shortest path state includes more than just the current position. You need to combine graph traversal with additional direction-dependent constraints, which increases implementation complexity.
Minimum Cost Path with Alternating Directions III Python/Java solution
Python solutions usually rely on heapq for Dijkstra traversal, while Java implementations use PriorityQueue with custom state objects or arrays. Both versions maintain distances for each node-direction state and skip invalid transitions that break the alternating rule.
How to solve Minimum Cost Path with Alternating Directions III in O(n)?
An O(n)-style solution is possible only under restricted edge weights such as binary costs. In that case, 0-1 BFS replaces the priority queue with a deque and processes states in linear time relative to nodes and edges. General weighted graphs still require Dijkstra's algorithm.
What is the best approach for Minimum Cost Path with Alternating Directions III?
The best general approach is Dijkstra's algorithm on an expanded state graph. Each state stores both the current node and the previous movement direction so the alternating constraint can be enforced during traversal. This guarantees the minimum path cost for weighted graphs.
Is Minimum Cost Path with Alternating Directions III asked at Google/Amazon/Meta?
Alternating-direction shortest path problems commonly appear in interviews at large companies because they test graph modeling and state expansion techniques. Variants involving constrained BFS, Dijkstra, and direction-aware traversal are especially common at Google and Meta.
What data structure is used in Minimum Cost Path with Alternating Directions III?
The optimal solution typically uses a priority queue or min-heap together with an adjacency list representation of the graph. A distance table indexed by node and previous direction stores the best known cost for every traversal state.
What is the time complexity of Minimum Cost Path with Alternating Directions III?
The optimal Dijkstra-based solution runs in O((V * D + E) log(V * D)) time, where V is the number of nodes, E is the number of edges, and D is the number of direction states. Space complexity is O(V * D) because distance values are tracked per node-direction pair.

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