Sponsored
Sponsored
The dynamic programming approach uses a 2D table to store results of subproblems. We define dp[i][j] as True if the first i characters in the string s can be matched by the first j characters of the pattern p.
Base Cases:
Fill the table using the following rules:
Time Complexity: O(m*n) where m and n are the lengths of s and p, respectively.
Space Complexity: O(m*n) due to the storage of the dp table.
1#include <stdbool.h>
2#include <string.h>
3
4bool isMatch(char * s, char * p) {
5 int m The code initializes a boolean matrix dp such that dp[i][j] is True if the first i characters of s match with the first j characters of p.
We handle '*' using two cases: either it matches the empty sequence, so we look to the left; or it matches one or more characters, so we look above.
The greedy algorithm approach tracks the position of the last '*' in the pattern and attempts to match remaining characters greedily. We maintain two pointers, one for the string and one for the pattern. When encountering '*', we remember the positions of both pointers in order to backtrack if needed.
If characters in p and s match or if the pattern has '?', both pointers are incremented. For '*', we shift the pattern pointer and remember indices for future potential matches. If there's a mismatch after '*', we use these remembered indices to backtrack.
Time Complexity: O(m + n) due to possible backtracking
Space Complexity: O(1) requiring constant storage for indices.
This greedy algorithm utilizes backtracking facilitated by the last seen '*' position to handle mismatches, allowing us to efficiently manage sequences that can contain many wildcard characters.