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This approach involves iteratively calculating the poison effect duration from the attack times given in timeSeries. The idea is to maintain a running total of poison duration impacts caused by each attack, making adjustments for overlaps where a new attack resets the poison timer.
Time Complexity: O(n), where n is the number of attack times in timeSeries.
Space Complexity: O(1), as we only use a limited amount of extra space.
1#include <vector>
2using namespace std;
3
4int findPoisonedDuration(vector<int>& timeSeries, int duration) {
5    int totalDuration = 0;
6    for (int i = 0; i < timeSeries.size(); i++) {
7        if (i == timeSeries.size() - 1 || timeSeries[i + 1] >= timeSeries[i] + duration) {
8            totalDuration += duration;
9        } else {
10            totalDuration += timeSeries[i + 1] - timeSeries[i];
11        }
12    }
13    return totalDuration;
14}
15
16#include <iostream>
17int main() {
18    vector<int> timeSeries = {1, 4};
19    int duration = 2;
20    cout << findPoisonedDuration(timeSeries, duration) << endl;
21    return 0;
22}This solution is a C++ adaptation of the algorithm that iterates over timeSeries to sum up the poison effects, carefully handling overlaps. It leverages a vector for input to utilize STL features.
In this approach, we utilize a dynamic programming technique to handle overlapping intervals. The essence here is to consider the overlap between poison effects and adjust the ending intervals of these periods dynamically.
Time Complexity: O(n) since we iterate through timeSeries just once.
Space Complexity: O(1) due to using minimal additional memory.
1
JavaScript code manages the poisoned intervals efficiently using dynamic endpoints. Each new attack time either extends or resets the current poison period, yielding a good performance structure.