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In this approach, we use dynamic programming (DP) to solve the problem efficiently. The idea is to set up a DP table where dp[k][n]
represents the minimum number of moves required to find the critical floor with k
eggs and n
floors.
We can use binary search to determine which floor to drop the egg from in each step, which helps to optimize the number of trials needed. The recurrence relation can be formulated as:
dp[k][n] = 1 + min(max(dp[k-1][x-1], dp[k][n-x]))
for all 1 <= x <= n
.
This relation means that for each floor x
, you either continue with the remaining floors if the egg doesn't break, or with one fewer egg if it does break. The goal is to find the minimal worst-case scenario.
Time Complexity: O(k * n * log n)
because each fill operation of the DP table involves a binary search over the number of floors.
Space Complexity: O(k * n)
because of the DP table holding computed results.
1var superEggDrop = function(k, n) {
2 let dp = Array.from({ length: k + 1 }, () =>
In JavaScript, we use a 2D Array dp
where dp[i][j]
represents the minimal trial count for i
eggs over j
floors, initialized with Infinity
for efficient tracking of minimal values. Binary search is incorporated for an O(log n
) floor examination within setting fills and the lowest maximal scenario leveraged from all possible single drops.
Here, we use a mathematical approach combined with dynamic programming. Instead of trying to calculate the minimum number of moves directly, we use a theoretical approach that considers the problem of breaking down moves into binary forms.
We change the problem into one of maximizing the number of floors we can test with a given number of drops. We can calculate m
moves where the result is T[k][m] = T[k-1][m-1] + T[k][m-1] + 1
. If T[k][m] ≥ n
, we found the minimum m
.
Time Complexity: O(k * n)
, because we directly shift through combinations.
Space Complexity: O(n)
since we're using array-based exploratory floor encoding.
JavaScript furnishes this illustration using pre-filled modular Array
, helping track maximum floors that can be explored with eggs optimally dropped each time till convergence towards minimal move counts is reached through nested constructs.