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We treat the problem as a shortest path problem. Each edge between nodes in the original graph may be subdivided logically without explicitly constructing all new nodes. We can utilize Dijkstra's algorithm to calculate the shortest paths starting from node 0, considering edge subdivisions.
Time Complexity: O(E + V log V), where E is the number of edges and V the number of vertices.
Space Complexity: O(E + V) for storing the graph and distances.
1import heapq
2
3def reachableNodes(edges, maxMoves, n):
4 graph = {i: {} for i in range(n)}
5 for u, v, cnt in edges:
6 graph[u][v] = cnt
7 graph[v][u] = cnt
8 pq = [(0, 0)]
9 dist = {0: 0}
10 result = 0
11 used_edges = {}
12 while pq:
13 curr_dist, u = heapq.heappop(pq)
14 if curr_dist > dist.get(u, float('inf')):
15 continue
16 result += 1
17 for v, cnt in graph[u].items():
18 v_dist = curr_dist + cnt + 1
19 if v_dist <= maxMoves and v_dist < dist.get(v, float('inf')):
20 dist[v] = v_dist
21 heapq.heappush(pq, (v_dist, v))
22 used_edges[(u, v)] = min(cnt, maxMoves - curr_dist)
23 return result + sum(min(v1+v2, cnt) for (u, v), cnt in graph.items() for v1, v2 in [(used_edges.get((u, v), 0), used_edges.get((v, u), 0))])
24
25# Example usage
26# edges = [[0,1,10],[0,2,1],[1,2,2]]
27# maxMoves = 6
28# n = 3
29# print(reachableNodes(edges, maxMoves, n)) # Output: 13
The function initializes a graph where each node points to a dictionary of its connected nodes treating cnt as weights for route expansion. This is reminiscent of representing weighted edges for pathfinding algorithms. We use a priority queue to maintain node distances akin to Dijkstra's algorithm, continually exploring until all reachable nodes are calculated within maxMoves.
Instead of explicitly constructing the whole subdivided graph, we utilize a DFS strategy. By expanding paths logically through recursion and considering move limits, we can calculate the number of reachable nodes without extra space overhead.
Time Complexity: O(V + E), where V is the number of vertices and E the number of edges, as it involves visiting nodes and edges logically.
Space Complexity: O(V + E) for adjacency list and visited set.
1def reachableNodesDFS(edges, maxMoves, n):
2 graph = {i:
This approach involves using Dijkstra's algorithm to calculate the shortest distance from node 0 to all other nodes in the subdivided graph. The subdivision requires splitting each edge into a path with additional nodes. The priority queue maintains nodes sorted by distance, ensuring efficient processing of the shortest paths first.
Time Complexity: O(E + N log N), where E is the number of edges and N is the number of nodes due to priority queue operations.
Space Complexity: O(N + E), for storing graph, distance, and used nodes mappings.
1from heapq import heappop, heappush
2
This approach employs BFS to explore the graph iteratively. Unlike Dijkstra, BFS is less concerned with path cost optimization and focuses on level-wise expansion. It's useful when all edge weights are equal. Here, edges must be handled considering additional costs per neighbor negotiation based on subdivided portions of the graph.
Time Complexity: O(E + N^2), due to BFS and operations at each node with the distance array update.
Space Complexity: O(N + E), capturing the adjacency list and additional structures like queue and distance array.
1using System;
2using System.Collections.Generic;
3
4public class ReachableNodes {
public int ReachableNodesWithBFS(int[][] edges, int maxMoves, int n) {
var graph = new Dictionary<int, Dictionary<int, int>>();
for (int i = 0; i < n; i++) graph[i] = new Dictionary<int, int>();
foreach (var edge in edges) {
int u = edge[0], v = edge[1], cnt = edge[2];
graph[u][v] = cnt;
graph[v][u] = cnt;
}
var q = new Queue<(int, int)>();
q.Enqueue((0, 0));
int[] dist = new int[n];
Array.Fill(dist, int.MaxValue);
dist[0] = 0;
var used = new Dictionary<(int, int), int>();
int res = 0;
while (q.Count > 0) {
var (d, node) = q.Dequeue();
if (d > dist[node]) continue;
res++;
foreach (var (nei, cnt) in graph[node]) {
int v = Math.Min(cnt, maxMoves - d);
if (!used.ContainsKey((node, nei)))
used[(node, nei)] = 0;
used[(node, nei)] = v;
int d2 = d + cnt + 1;
if (d2 < dist[nei]) {
dist[nei] = d2;
q.Enqueue((d2, nei));
}
}
}
foreach (var edge in edges) {
int u = edge[0], v = edge[1], cnt = edge[2];
res += Math.Min(cnt, used.GetValueOrDefault((u, v), 0) + used.GetValueOrDefault((v, u), 0));
}
return res;
}
public static void Main() {
var solution = new ReachableNodes();
int[][] edges = new int[][] { new[] { 0, 1, 4 }, new[] { 1, 2, 6 }, new[] { 0, 2, 8 }, new[] { 1, 3, 1 } };
int maxMoves = 10, n = 4;
Console.WriteLine(solution.ReachableNodesWithBFS(edges, maxMoves, n)); // Output: 23
}
}
This solution builds an adjacency list to represent the graph. It applies a DFS approach, where each node recursively attempts to visit connected nodes, tracking nodes reached using a set. Subdivisions are not created explicitly, and instead, logical path expansion is calculated by allowable traversal of each edge within given maxMoves.
This Python implementation uses a priority queue (heap) to perform a modified Dijkstra's algorithm. The graph is built with adjacency lists where each node's neighbor's distance is stored. As we traverse the graph, we count the nodes within reach (incrementing result res). The 'dist' dictionary keeps the shortest known distance to each node from the starting node, and 'used' tracks how many new nodes we reach in subdivided edges. Finally, we sum up these used nodes for each edge in the given edges list to get the total reachable node count.
The C# implementation uses BFS with a queue to iteratively expand from node 0. The graph is built using dictionaries for adjacency storage, while the 'used' dictionary tracks usage of additional nodes on subdivided edges. The modified edge examination follows similar edge resolution as previous languages, adjusting the state as needed.