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This approach leverages the concept of "Manhattan distance" coupled with the "parity check" to determine if the cell can be reached in exactly t
steps.
The minimum number of steps required to reach from (sx, sy) to (fx, fy) in a grid is the maximum of the horizontal and vertical distances between these points, known as Chebyshev distance. If this minimal distance is greater than t
, the function should return false instantly.
Moreover, if the difference between t
and this minimum distance is even, the extra steps required can effectively be taken by oscillating on the grid or taking additional allowable steps. If not, reaching in t
steps becomes impossible.
Time Complexity: O(1), as it involves simple arithmetic operations.
Space Complexity: O(1), as no extra space is used.
1#include <iostream>
2#include <cmath>
3
4bool isCellReachable(int sx, int sy, int fx, int fy, int t) {
5 int min_steps = std::max(std::abs(fx - sx), std::abs(fy - sy));
6 return (min_steps <= t && (t - min_steps) % 2 == 0);
7}
Using the C++ standard library functions, the approach checks the minimum steps and the parity between t
and these steps. It then returns the boolean value based on this condition.
This approach models the grid and implements a Breadth-First Search (BFS) to simulate traversing from the starting point to check if reaching precisely at t
seconds is possible.
Instead of directly computing the distance, this method carries out a brute-force simulation of the movement, exploring all potential paths using a FIFO queue structure inherent to BFS algorithms. The goal is to maintain a count of steps and analyze pathways that may uniquely cover the grid in t
steps.
Time Complexity: Highly complex, typically O(n^2).
Space Complexity: Also complex, with decisions based on array allocations with a theoretical upper limit.
1using System;
2using System.Collections.Generic;
3
4public class Solution {
5 public bool IsCellReachable(int sx, int sy, int fx, int fy, int t) {
6 Queue<(int, int, int)> queue = new Queue<(int, int, int)>();
7 queue.Enqueue((sx, sy, 0));
8 int[][] directions = new int[][]
9 {
10 new int[] {-1, 0}, new int[] {1, 0}, new int[] {0, -1}, new int[] {0, 1},
11 new int[] {-1, -1}, new int[] {-1, 1}, new int[] {1, -1}, new int[] {1, 1}
12 };
13
14 while (queue.Count > 0) {
15 var (x, y, steps) = queue.Dequeue();
16
17 if (x == fx && y == fy && steps == t)
18 return true;
19 if (steps >= t)
20 continue;
21
22 foreach (var dir in directions) {
23 queue.Enqueue((x + dir[0], y + dir[1], steps + 1));
24 }
25 }
26 return false;
27 }
28}
The C# design similarly follows a queue-based BFS formulation. Each tuple represents a position on the grid and the elapsed time count.